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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Fozzie
C C P C C P Alliance
13616

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Posted - 2016.02.07 20:33:47 -
[1] - Quote
Friends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on releasing in our March patch.
I'm excited to see how you creative pilots take advantage of these new modules, especially solo/small gang Battleship pilots who should get a lot of value from them. The Heavy Stasis Grappler module is a new class of webifier that has high strength, low optimal and high falloff. It will be the first webifier-type module to make use of falloff, which will reduce the strength of the web effect as the range from target increases. This module can only be fit onto Battleships and Capitals, and just one per ship. It is a seperate group from existing Stasis Webifiers, and does not receive bonuses from any existing web-specific bonuses (so no range bonus on Bhaalgorns or strength bonus from Vindicators, and no benefit from gang links).
The current planned stats are 1km optimal and 8km falloff for Tech 1, and 10km falloff for T2. Strength is extremely high, running from -80% on T1, -85% on T2, up to -88.75 on high-meta officer. We currently plan on converting existing officer webifiers into the officer versions of these new modules.
The overheating of this module impacts optimal (not falloff) with a whooping 300% bonus, increasing optimal range from 1km to 4km.
Here's the stats we currently have planned. Of course everything here is subject to change based on feedback from all of you. This module is scheduled for our March release (not the February release coming next Tuesday) so there'll be plenty of time for testing it out on SISI and providing feedback.
TypeName CapNeed Duration CPU PWG Overheat% SpeedFactor Optimal Falloff MetaLevel Heavy Stasis Grappler I 4 2000 25 200 300 -80 1000 8000 0 Heavy Compact Stasis Grappler 4 2000 20 160 300 -82.5 1000 8000 1 Heavy Scoped Stasis Grappler 4 2000 25 200 300 -82.5 1000 9000 1 Heavy Enduring Stasis Grappler 2 2000 25 200 300 -82.5 1000 8000 1 Heavy Stasis Grappler II 5 2000 30 220 300 -85 1000 10000 5 Faction 1 Stasis Grappler 4 2000 25 130 300 -87 1000 11000 8 Faction 2 Stasis Grappler 4 2000 20 160 300 -86 1000 12000 8 Meta 11 Officer Stasis Grappler 12 2000 30 240 300 -88 1000 14000 11 Meta 13 Officer Stasis Grappler 13 2000 32 260 300 -88.25 1000 14500 13 Meta 15 Officer Stasis Grappler 14 2000 34 280 300 -88.5 1000 15000 15 Meta 17 Officer Stasis Grappler 15 2000 36 300 300 -88.75 1000 15500 17
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13618

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Posted - 2016.02.07 20:39:37 -
[2] - Quote
Sakurako Kimino wrote:what slot is this mod? Midslot.
Yvonne Chelien wrote:Duration of 2000s? 2000ms, or 2s.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13618

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Posted - 2016.02.07 20:45:40 -
[3] - Quote
Carbon Alabel wrote:I'm not a huge fan of the name, but it looks pretty solid otherwise, except for one thing: how efficient will it be at falloff range? If the strength falls close to zero at falloff range, I don't really see this as a viable alternative to regular webs. At optimal+1x falloff, they are half of full strength.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13623

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Posted - 2016.02.07 20:57:59 -
[4] - Quote
A Nony Mouse wrote:CCP Fozzie, you don't explicitly say, but this is a targeted module right, not an AOE (although that would be cool)? Targeted.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13632

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Posted - 2016.02.07 23:09:25 -
[5] - Quote
Theronth Valarax wrote:@CCP Fozzie
Is adding falloff for regular Stasis Webifiers and Warp Scramblers planned for future releases?
We'll keep the option available, but we don't have any current plans to do so.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13634

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Posted - 2016.02.08 11:21:34 -
[6] - Quote
It is steadily declining, just like guns. Stats like the 50% at optimal + 1x falloff is simply a sample along that curve used to help illustrate the pattern in text.
My OP now has a graph that demonstrates the falloff visually if that helps.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13635

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Posted - 2016.02.08 13:33:26 -
[7] - Quote
Caleb Seremshur wrote:Haven't seen it asked yet but if this module doesn't get bonuses from links or roles applied to it then does it also circumvent the penalties applied to webs in black holes?
Our current plan is to extend the black hole effect to impact these modules (as well as webbing fighters and webbing drones).
We are aware of potential issues with orbit vectors changing, and are keeping an eye on them. Our internal playtesting has indicated that the effect we're using for this web doesn't generally disrupt orbit vectors by a large margin, but we'll be very interested to see how players find the feel of using these modules and fighting against them using orbit commands once we open up testing on sisi.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13636

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Posted - 2016.02.08 14:12:46 -
[8] - Quote
So we have confirmed in the code why these modules cause less of a orbit vector disruption than one might expect. It's actually a very unintuitive mechanic behind the scenes, far from ideal. The upshot is that although this isn't a big deal for the Grapplers (since they only cause very slight orbit changes), we may found have an easy solution to the general case of orbit vector changing drastically when webbed or when you turn on a prop mod. Still doing some testing and investigating.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13686

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Posted - 2016.02.09 17:59:11 -
[9] - Quote
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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